Maybe can make some sense of this, since he did some work on spawn limits? That's a tile-equivalent length of around 33. For instance, if a bulb is diagonally above the player at an angle close to 45 degrees, plantera will spawn if a bulb bottom is no more than 23 tiles from the top of the player's head and the bulb's side is no more than 24 tiles from the player's side. It would make intuitive sense that all the lengths would be the same horizontally and vertically from the player center.Ĭuriously however, the diagonal length appears much shorter. Of course it isn't clear where the measurements are from exactly (are there player and bulb centers for instance, and if so, where are they?). The bulb is to the left or right of the player (the top of the player and top of the bulb line up) and the number of tiles from the edge of the player and edge of the bulb is no more than 47 tiles. The bulb is directly below the player and the number of tiles between the player's feet and the top of the bulb is 45 or less. The bulb is directly above the player and the number of tiles between the top of the player's head and the bottom of the bulb is 48 or less. ![]() I did some testing again because last time I thought the spawn range was a circle. The spawn dimensions don't actually conform to a box from my own testing. ![]() Think that would be about right for your purposes? (Or too slow even?) Obviously it does no real harm, regardless.Īnd a speculative suggestion for providing a nice steady minecart speed: nekojita chem demonstrated in this video (I think), that if you use 4 booster tracks and then 3 reverse booster tracks, you get left with a speed of 48-45tiles/s = 3tiles/s. Having multiple rows in an application like this only confuses what steps are being taken (and where the cart will land). I feel your farm is perfect as it is, but a minor point about hoik use: I don't think there's any use in a bottom row of upwards hoik teeth (they should have no horizontal effect), the middle height teeth alone look to be enough for all instances. Also, post up for the creation compendium too in my opinion we should try to get more mechanical builds featured there (and or reported in the Terrarian Times). You really should post a link to this (and/or the video) on Reddit. Great job explaining all the ins and out here and thank you for going to the trouble of writing up a guide. Like the chlorophyte ore that I thought was just decoration until I read your explanation. So much careful thought, research, trial and error involved. If you still want to build it, then i highly recommend you to build miniature version at first. post Plantera gear but at the time you will finish building, you can easily get all the items from Plantera by yourself. This farm have no practical use whatsoever. Building the final version of the farm from scratch will take about 30 +-5 hours.ħ) The farm looks neat. Keep in my mind, that i was constantly upgrading, changing and adding new things/areas into the farm. Since i was getting all the materials by myself and was building without any mods or editors, it took me about 60 hours to build the farm + about 400 hours of AFK tests. That`s the reason your jungle biome didn`t turned into huge piece of green ore yetĦ) How much time you`ve spend building this farm? There is a limit, of how much chlorophyte could spawn/exist per certain area. Is that some sort of decoration?Īrtificially placed chlorophyte prevents the natural spawn of chlorophyte. Darts cut off Life Fruits, while Plantera Bulb remains untouchedĤ) I`ve noticed a lot of chlorophyte around the farm. I`m not 100% sure, but from what i`ve seen, the presence of one affects the spawn of another. I`ve never seen a Plantera Bulb near or next to Life Fruit. Which means, that there is only 10% chance for Bulb to be destroyed. ![]() ![]() If we deactivate the line, only 1 random object from 10 total will dissapear. Why is that so improtant?įor example - We have a solid line of jungle grass block, which contains 9 bushes and 1 Plantera Bulb. If you leave farm for 6 hours (which is less than normal sleep/study/work time) you will still get 24-30 kills.Ģ) Why the Bulb patches are 2 blocks wide? That`s 33,(3)% less grow area and 200% more pain in the to build emĢ blocks wide patches prevent 3 block wide jungle bushes from growing. My first designs weren`t functional at all and my first functional design provided only 1 Plantera per 6 hours. May seem like not a lot but i`ve put a lot of effort to reach this number.
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